Complete gene reference for all 20 helices • 240+ genes mapped • Optimized presets included
Optimized for maximum speed on flat tracks
Maximum weight and pushing power for sumo wrestling
Tall and flexible for circus height challenges
Compact and balanced for ball rolling challenge
Well-rounded genetics for breeding foundation stock
Controls bone structure, body size, and basic skeletal features
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | BONES | Basic bone structure | 14 | 0 | -14 | 0 |
| 1 | BONES2 | Secondary bone structure | 0 | 0 | -16 | 16 |
| 2 | OSTODERM | Bone plating | 0 | 1 | 2 | 1 |
| 3 | OSTO_SIZE | Bone plate size | 15 | 30 | 45 | 30 |
| 4 | GIANT_DWARF | Overall size scale | 66 | 100 | 133 | 100 |
| 5 | TAIL_BOTTOM | Tail bottom attachment | 0 | 1 | 0 | 0 |
| 6 | LEG_STRETCH2 | Secondary leg stretch | 0 | -16 | 16 | 0 |
| 7 | ARM_STRETCH2 | Secondary arm stretch | 16 | 0 | -16 | 0 |
| 8 | HEAD_THICK_SKULL | Skull thickness | 0 | 0 | 0 | 20 |
| 9 | NECK_STIFF | Neck stiffness | 1 | 0 | 0 | 1 |
Controls digestive system, behavior traits, and basic patterns
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | GUT | Gut size | 45 | 0 | 0 | 25 |
| 1 | GUT_IS_UDDER | Gut appears as udder | 0 | 2 | 1 | 0 |
| 2 | DERRIERE | Rear end size | 10 | 40 | 0 | 70 |
| 3 | LEG_IS_CIRCLE | Circular leg shape | 0 | 1 | 0 | 0 |
| 4 | FOOT_IS_CIRCLE | Circular foot shape | 1 | 0 | 0 | 0 |
| 5 | TONGUE | Tongue length | 60 | 0 | 0 | 40 |
| 6 | TONGUE_SEGS | Tongue segments | 0 | 0 | 1 | 2 |
| 7 | BELLY_ALT | Alternative belly pattern | 1 | 0 | 2 | 1 |
| 8 | PAT_BELLY | Belly pattern intensity | 100 | 33 | 50 | 75 |
| 9 | LITTER_SIZE | Number of offspring per birth | 3 | 2 | 1 | 5 |
| 10 | OLD_AGE | Lifespan modifier | 0 | 0 | -1 | 2 |
| 11 | OMNIVORE | Can eat plants and meat | 1 | 0 | 0 | 0 |
| 12 | LIMP | Limping behavior | 0 | 0 | 2 | 1 |
Controls muscle usage, flexibility, and movement range
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | MUSCLE_USE | Muscle activation level | 80 | 50 | 100 | 100 |
| 1 | TAIL_STIFF | Tail stiffness | 0 | 1 | 1 | 0 |
| 2 | LEG_FLEXIBILITY | Leg flexibility range | 50 | 20 | 40 | 30 |
| 3 | LEG_FLEX_BIAS | Leg flexibility bias direction | 10 | -10 | 15 | 20 |
| 4 | TAIL_FLEXIBILITY | Tail flexibility range | 45 | 90 | 15 | 135 |
| 5 | TAIL_SPEED | Tail movement speed | 60 | 0 | 200 | 60 |
| 6 | LEG_AND_ARM_LIMP | Limb limping | 0 | 0 | 1 | 0 |
| 7 | ARM_STRENGTH | Arm strength level | 95 | 120 | 80 | 104 |
| 8 | ARM_FLEXIBILITY | Arm flexibility range | 30 | 40 | 20 | 30 |
| 9 | ARM_FLEX_BIAS | Arm flexibility bias direction | 0 | 10 | 20 | 15 |
| 10 | NECK_FLEXIBILITY | Neck flexibility range | 0 | 10 | 40 | 23 |
| 11 | NECK_FLEX_BIAS | Neck flexibility bias direction | 0 | -25 | 30 | -8 |
| 12 | BRAIN_SPASTIC | Spastic movement behavior | 2 | 0 | 0 | 1 |
Controls joint types, angles, and movement ranges
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | SPLAY | Leg splay angle | 0 | -5 | 10 | 45 |
| 1 | LEG_IN | Leg inward angle | 6 | 0 | 0 | 18 |
| 2 | LEG_IN2 | Secondary leg inward angle | 0 | 1 | 0 | 13 |
| 3 | TAIL_ANGLE | Tail base angle | 135 | 60 | 90 | 45 |
| 4 | TAIL_JOINT_TYPE | Tail joint mechanism | 0 | 1 | 0 | 0 |
| 5 | LEG_JOINT_TYPE | Leg joint mechanism | 0 | 2 | 0 | 1 |
| 6 | HAS_KNEE | Knee joint presence | 0 | 0 | 1 | 0 |
| 7 | KNEE_MIN | Minimum knee angle | -15 | 0 | 0 | -90 |
| 8 | KNEE_MAX | Maximum knee angle | 90 | 20 | 20 | 45 |
| 9 | ARM_JOINT_TYPE | Arm joint mechanism | 0 | 2 | 1 | 0 |
| 10 | HAS_ELBOW | Elbow joint presence | 1 | 0 | 0 | 0 |
| 11 | ELBOW_RANGE | Elbow movement range | 10 | 90 | 30 | 30 |
| 12 | NECK_JOINT_TYPE | Neck joint mechanism | 0 | 1 | 2 | 0 |
| 13 | HEAD_JOINTED | Head joint presence | 1 | 0 | 0 | 0 |
| 14 | STIFF_JOINTS | Joint stiffness level | 50 | 0 | 0 | 18 |
Controls limb types, counts, and attachment points
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | LEG_TAG | Leg type identifier | 1 | 2 | 3 | 4 |
| 1 | LEG_HAS_FOOT | Foot presence on legs | 1 | 0 | 0 | 1 |
| 2 | LEG_COUNT | Number of legs | 7 | 2 | 1 | 1 |
| 3 | LEG_THRUST_BACK | Leg thrust direction | 2 | 0 | 1 | 0 |
| 4 | ARM_TAG | Arm type identifier | 4 | 2 | 3 | 1 |
| 5 | ARM_HAS_HAND | Hand presence on arms | 0 | 1 | 1 | 0 |
| 6 | NECK_TAG | Neck type identifier | 4 | 1 | 2 | 3 |
| 7 | NECK_SLOUCH | Neck slouch amount | 0 | 50 | 0 | 20 |
| 8 | NECK_ONTOP | Neck top position | 20 | 50 | 70 | 0 |
| 9 | BREAK_FORCE | Breaking force threshold | 50 | 0 | 30 | 0 |
| 10 | EAR_X | Ear horizontal position | 100 | 0 | 0 | 50 |
Controls movement type and upper arm configuration
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | QUADRUPED | Four-legged locomotion | 1 | 0 | 1 | 0 |
| 1 | BIPED | Two-legged locomotion | 1 | 0 | 1 | 0 |
| 2 | UPARM_TAG | Upper arm type | 0 | 2 | 1 | 4 |
| 3 | UPARM_Y | Upper arm vertical position | 30 | 10 | 30 | 50 |
| 4 | UPARM_GOOFY | Upper arm quirk style | 0 | 3 | 1 | 2 |
| 5 | ARM_FORWARD | Arm forward angle | 40 | 0 | -20 | 60 |
| 6 | UPARM_ANGLE | Upper arm angle | -30 | -45 | 30 | 0 |
| 7 | WHITE_IS_LETHAL | White coat lethality | 0 | 0 | 0 | 1 |
Controls body proportions and neck characteristics
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | ASPECT | Body aspect ratio | 150 | 250 | 310 | 200 |
| 1 | SKINNY | Body width/thinness | 200 | 75 | 100 | 100 |
| 2 | CHEST_BIG | Chest enlargement | 104 | 102 | 108 | 102 |
| 3 | CHEST_SMALL | Chest reduction | 95 | 90 | 100 | 95 |
| 4 | NECK_TYPE | Neck structure type | 1 | 1 | 2 | 0 |
| 5 | NECK_LENGTH | Neck length | 60 | 70 | 30 | 90 |
| 6 | NECK_GIRAFFE | Giraffe-like neck extension | 85 | 110 | 0 | 120 |
| 7 | NECK_THICKNESS | Neck thickness | 80 | 120 | 95 | 110 |
| 8 | NECK_ANGLE | Neck base angle | 30 | 45 | 60 | 75 |
| 9 | NECK_COCK | Neck tilt/cock angle | 20 | -25 | 0 | 30 |
Controls tail appearance and behavior
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | TAIL_TAG | Tail type identifier | 4 | 3 | 1 | 2 |
| 1 | TAIL_EXISTS | Tail presence | 1 | 2 | 0 | 1 |
| 2 | TAIL_SIZE | Tail size scale | 120 | 140 | 80 | 100 |
| 3 | TAIL_SHORT | Tail length reduction | 50 | 100 | 100 | 35 |
| 4 | TAIL_ASPECT | Tail aspect ratio | 20 | 20 | 30 | 10 |
| 5 | TAIL_SHAPE | Tail shape style | 2 | 5 | 6 | 1 |
| 6 | TAIL_SEGMENTS | Number of tail segments | 5 | 0 | 3 | 3 |
| 7 | TAIL_WAG | Tail wagging behavior | 0 | 0 | 1 | 0 |
Controls limb sizes and proportions
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | LEG_TYPE | Leg structure type | 2 | 1 | 0 | 1 |
| 1 | LEG_LENGTH | Leg length | 50 | 120 | 80 | 100 |
| 2 | LEG_STRETCH | Leg stretch factor | 14 | 0 | -14 | 0 |
| 3 | LEG_SKEW | Leg skew angle | 0 | 0 | 24 | -16 |
| 4 | LEG_STRENGTH | Leg strength (important for racing) | 104 | 80 | 120 | 95 |
| 5 | LEG_PENCIL | Thin pencil-like legs | 0 | 10 | 0 | 0 |
| 6 | ARM_TYPE | Arm structure type | 0 | 0 | 1 | 2 |
| 7 | ARM_LENGTH | Arm length | 80 | 50 | 120 | 25 |
| 8 | ARM_STRETCH | Arm stretch factor | 14 | 0 | -14 | 0 |
| 9 | ARM_SKEW | Arm skew angle | 0 | 0 | 20 | -20 |
| 10 | ARM_NODE_SCALE | Arm node scaling | 100 | 70 | 100 | 130 |
Controls extremity details
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | HAS_FOOT | Foot presence | 0 | 1 | 1 | 0 |
| 1 | FOOT_SIZE | Foot size | 12 | 20 | 30 | 0 |
| 2 | FOOT_CLOWN | Clown-like large feet | 0 | 30 | 0 | 0 |
| 3 | FOOT_THICKNESS | Foot thickness | 30 | 20 | 15 | 7 |
| 4 | FOOT_TOE | Toe prominence | 100 | 100 | 50 | 0 |
| 5 | FOOT_BACKWARDS | Backwards foot orientation | 0 | 2 | 0 | 1 |
| 6 | HAS_HAND | Hand presence | 1 | 0 | 0 | 1 |
| 7 | HAND_WIDTH | Hand width | 7 | 0 | 20 | 0 |
| 8 | HAND_LENGTH | Hand length | 15 | 20 | 20 | 30 |
| 9 | HAND_FINGER | Finger prominence | 50 | 100 | 0 | 0 |
| 10 | SKIN_HANDS | Hand skin type | 0 | 2 | 1 | 0 |
Controls head size and facial structure
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | HEAD_SIZE | Overall head size | 75 | 133 | 50 | 100 |
| 1 | HEAD_X_GROWTH | Head horizontal growth | 0 | -5 | 5 | 10 |
| 2 | HEAD_Y_GROWTH | Head vertical growth | 5 | 0 | -5 | 0 |
| 3 | HEAD_ASPECT | Head aspect ratio | 250 | 200 | 175 | 300 |
| 4 | HEAD_SQUARE | Head squareness | 100 | 150 | 0 | 0 |
| 5 | HEAD_HAS_BACK | Back of head presence | 1 | 0 | 0 | 11 |
| 6 | HEAD_GIANT | Giant head scaling | 180 | 200 | 100 | 100 |
| 7 | HEAD_SHRUNK | Shrunken head scaling | 70 | 50 | 100 | 100 |
| 8 | HEAD_CHIMERA | Chimera head style | 0 | 1 | 0 | 0 |
| 9 | EYEBOX_X | Eye horizontal position | 33 | 15 | 50 | 0 |
| 10 | EYEBOX_Y | Eye vertical position | -25 | -50 | -100 | 0 |
| 11 | EYEBOX_SIZE | Eye box size | 25 | 15 | 50 | 33 |
| 12 | SKIN_HEAD | Head skin type | 0 | 2 | 1 | 0 |
Controls eye and ear features
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | EYE_STYLE | Eye style type | 2 | 1 | 1 | 0 |
| 1 | BUGEYE | Bulging eyes | 1 | 2 | 0 | 0 |
| 2 | EYE_SIZE | Eye size | 50 | 125 | 75 | 50 |
| 3 | PUPIL_SIZE | Pupil size | 80 | 40 | 66 | 40 |
| 4 | HAS_PUPIL | Pupil presence | 1 | 0 | 0 | 0 |
| 5 | BROW_SIZE | Eyebrow size | 150 | 125 | 0 | 0 |
| 6 | BROW_SLANT | Eyebrow slant angle | 15 | -15 | 0 | 0 |
| 7 | EYE_HUE | Eye color hue | 198 | 153 | 237 | 36 |
| 8 | EAR_STYLE | Ear style type | 0 | 1 | 0 | 2 |
| 9 | EAR_SHAPE | Ear shape | 4 | 2 | 2 | 1 |
| 10 | EAR_SIZE | Ear size | 40 | 20 | 30 | 10 |
| 11 | EAR_ASPECT | Ear aspect ratio | 100 | 250 | 300 | 100 |
| 12 | EAR_SLANT | Ear slant angle | 100 | -33 | 50 | 0 |
| 13 | EAR_INTERIOR | Ear interior detail | 0 | 5 | 0 | 0 |
| 14 | EAR_FLOP | Ear floppiness | 60 | 30 | 0 | 200 |
Controls facial features and expressions
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | TEETH_SHAPE | Tooth shape style | 3 | 0 | 1 | 2 |
| 1 | HAS_MOUTH | Mouth presence | 1 | 1 | 1 | 0 |
| 2 | MOUTH_Y | Mouth vertical position | 50 | 100 | 70 | 84 |
| 3 | MOUTH_SIZE | Mouth size | 40 | 30 | 20 | 10 |
| 4 | JAW | Jaw protrusion | 15 | -13 | 0 | -8 |
| 5 | TEETH_UPPER | Upper teeth presence | 0 | 0 | 0 | 1 |
| 6 | TEETH_UPPER2 | Secondary upper teeth | 0 | 0 | 1 | 0 |
| 7 | NOSE_STYLE | Nose style type | 0 | 2 | 3 | 1 |
| 8 | NOSE_INNY | Inward nose | 0 | 0 | 1 | 0 |
| 9 | NOSE_Y | Nose vertical position | 50 | 100 | 0 | 0 |
| 10 | NOSE_SIZE | Nose size | 10 | 100 | 20 | 5 |
| 11 | NOSE_INTERIOR | Nose interior detail | 0 | 100 | 0 | 50 |
| 12 | FLU_IMMUNITY | Flu immunity | 0 | 0 | 0 | 1 |
Controls antler and hat decorations
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | HAS_ANTLERS | Antler presence | 1 | 0 | 1 | 1 |
| 1 | ANTLER_X | Antler horizontal position | 2 | 1 | 1 | 0 |
| 2 | ANTLER_W | Antler width | 12 | 15 | 8 | 12 |
| 3 | ANTLER_H | Antler height | 45 | 65 | 100 | 25 |
| 4 | ANTLER_TAPER | Antler taper amount | 50 | 100 | 0 | 100 |
| 5 | ANTLER_POM | Antler pom-pom size | 100 | 150 | 0 | 200 |
| 6 | ANTLER_COLOR | Antler color | 2 | 3 | 8 | 1 |
| 7 | POM_COLOR | Pom-pom color | 17 | 1 | 0 | 2 |
| 8 | POM_USECOLOR | Use pom color | 0 | 0 | 0 | 1 |
| 9 | HAT_POM | Hat pom-pom size | 50 | 0 | 0 | 25 |
| 10 | HAT_POM_IS_LID | Hat pom as lid | 1 | 0 | 0 | 0 |
Controls detailed antler configuration
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | ANTLER_REC | Antler recursion level | 1 | 2 | 0 | 3 |
| 1 | ANTLER_REC2 | Secondary antler recursion | 0 | 1 | 2 | 3 |
| 2 | ANTLER_FLIP | Antler flip orientation | 0 | 1 | 0 | 0 |
| 3 | ANTLER_MOD | Antler modification style | 1 | 3 | 2 | 3 |
| 4 | ANTLER_SCALEH | Antler height scale | 100 | 40 | 75 | 100 |
| 5 | ANTLER_SCALEW | Antler width scale | 100 | 100 | 75 | 50 |
| 6 | ANTLER_ANGLE | Antler base angle | -45 | -25 | 25 | 45 |
| 7 | ANTLER_ANGLE2 | Secondary antler angle | 45 | 90 | -45 | -90 |
| 8 | ANTLER_ANGLE_RAND | Antler angle randomness | 45 | 5 | 15 | 0 |
| 9 | ANTLER_T1 | Antler transform 1 | 40 | 25 | 0 | 100 |
| 10 | ANTLER_T2 | Antler transform 2 | 100 | 40 | 25 | 0 |
Controls hat appearance and style
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | HAT_EXISTS | Hat presence | 1 | 0 | 0 | 0 |
| 1 | HAT_SIZE | Hat size | 40 | 100 | 60 | 20 |
| 2 | HAT_RAKE | Hat tilt angle | 0 | -15 | 0 | 25 |
| 3 | HAT_ASPECT | Hat aspect ratio | 100 | 300 | 100 | 200 |
| 4 | HAT_TAPER | Hat taper amount | 0 | 0 | 50 | 100 |
| 5 | HAT_CLONE | Hat clone/duplicate | 0 | 66 | 0 | 33 |
| 6 | HAT_BACK_SCALE | Hat back scale | 0 | 100 | 100 | 60 |
| 7 | HAT_FRONT_SCALE | Hat front scale | 100 | 60 | 100 | 0 |
| 8 | HAT_BACK_ANGLE | Hat back angle | 45 | 60 | 90 | 120 |
| 9 | HAT_FRONT_ANGLE | Hat front angle | -120 | -60 | -45 | -90 |
| 10 | HAT_ANGLE_RAND | Hat angle randomness | 15 | 0 | 15 | 45 |
| 11 | HAT_FLIP | Hat flip orientation | 1 | 0 | 0 | 0 |
| 12 | HAT_T | Hat transform | 40 | 100 | 0 | 0 |
Controls coat colors and patterns
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | BASE_BROWN | Brown base color | 0 | 1 | 2 | 0 |
| 1 | BASE_BLACK | Black base color | 1 | 0 | 0 | 1 |
| 2 | BASE_RED | Red base color | 3 | 1 | 2 | 0 |
| 3 | BASE_GREEN | Green base color | 2 | 0 | 1 | 3 |
| 4 | GREEN_KNOCKOUT | Green color knockout | 1 | 0 | 0 | 0 |
| 5 | BASE_CREAM | Cream base color | 0 | 0 | 0 | 100 |
| 6 | ALT_BLUE | Alternative blue color | 1 | 0 | 3 | 2 |
| 7 | SPOT_YELLOW | Yellow spot color | 1 | 0 | 0 | 1 |
| 8 | SKIN_HUE | Skin hue | 2 | 3 | 0 | 1 |
| 9 | SKIN_HUE2 | Secondary skin hue | 1 | 0 | 3 | 2 |
| 10 | SWAP_BASE_SPOT | Swap base and spot colors | 0 | 1 | 0 | 1 |
| 11 | SWAP_ALT_SPOT | Swap alt and spot colors | 1 | 0 | 0 | 1 |
| 12 | WHITE | White coat | 0 | 1 | 0 | 0 |
| 13 | NOSE_HUE | Nose color hue | 1 | 3 | 2 | 0 |
| 14 | HOOF_COLOR | Hoof color | 2 | 1 | 0 | 0 |
Controls coat patterns and textures
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | AGOUTI | Agouti pattern | 1 | 0 | 1 | 0 |
| 1 | FOOT_IS_HOOF | Foot as hoof | 1 | 1 | 0 | 0 |
| 2 | COON_EYE | Raccoon eye pattern | 2 | 0 | 1 | 0 |
| 3 | EAR_COMP | Ear color complement | 1 | 0 | 2 | 0 |
| 4 | TAIL_ALT | Alternative tail color | 0 | 2 | 0 | 1 |
| 5 | PAT_SPLIT | Split pattern | 65 | 0 | 0 | 100 |
| 6 | PAT_STRIPE | Stripe pattern | 51 | 90 | 0 | 0 |
| 7 | PAT_SPOT | Spot pattern | 0 | 0 | 90 | 51 |
| 8 | PAT_PERLIN | Perlin noise pattern | 60 | 0 | 100 | 0 |
| 9 | PAT_PERLIN2 | Secondary perlin pattern | 0 | 100 | 60 | 0 |
| 10 | PAT_PERLIN_SIZE | Perlin pattern size | 2 | 4 | 4 | 8 |
Most important helix for racing performance - controls speed and movement
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | NARCOLEPSY | Random sleep (avoid G) | 0 | 0 | 0 | 1 |
| 1 | SPEED_FACTOR | Maximum speed multiplier | 50 | 133 | 30 | 100 |
| 2 | NECK_SPEED | Neck movement speed | 60 | 10 | 50 | 25 |
| 3 | RAMPAGE | Rampage behavior | 0 | 0 | 1 | 0 |
| 4 | SPINAL_LOCO | Spinal locomotion control | 2 | 1 | 0 | 0 |
| 5 | HIGH_INTELLECT | Intelligence level | 0 | 1 | 0 | 1 |
| 6 | L_LEG_SIGNAL | Leg locomotion signal | 2 | 1 | 1 | 1 |
| 7 | L_ARM_SIGNAL | Arm locomotion signal | 2 | 1 | 2 | 2 |
| 8 | L_TAIL_SIGNAL | Tail locomotion signal | 3 | 2 | 1 | 4 |
| 9 | L_NECK_SIGNAL | Neck locomotion signal | 2 | 4 | 3 | 1 |
| 10 | LOCO_SYNC | Locomotion synchronization | 0 | 1 | 0 | 0 |
Advanced locomotion control signals for movement coordination
| Pos | Gene Name | Description | A | T | C | G |
|---|---|---|---|---|---|---|
| 0 | L_LEG_FTOB_REACT | Leg front-to-back reaction | 1 | 1 | 2 | 3 |
| 1 | L_LEG_FTOB_EVENT | Leg front-to-back event | 1 | 2 | 4 | 3 |
| 2 | L_LEG_BTOF_REACT | Leg back-to-front reaction | 2 | 3 | 1 | 2 |
| 3 | L_LEG_BTOF_EVENT | Leg back-to-front event | 1 | 2 | 4 | 3 |
| 4 | L_ARM_FTOB_REACT | Arm front-to-back reaction | 2 | 3 | 1 | 2 |
| 5 | L_ARM_FTOB_EVENT | Arm front-to-back event | 2 | 3 | 4 | 1 |
| 6 | L_ARM_BTOF_REACT | Arm back-to-front reaction | 2 | 1 | 3 | 1 |
| 7 | L_ARM_BTOF_EVENT | Arm back-to-front event | 3 | 1 | 2 | 4 |
| 8 | L_TAIL_FTOB_REACT | Tail front-to-back reaction | 3 | 2 | 0 | 1 |
| 9 | L_TAIL_FTOB_EVENT | Tail front-to-back event | 4 | 1 | 2 | 3 |
| 10 | L_TAIL_BTOF_REACT | Tail back-to-front reaction | 2 | 1 | 3 | 0 |
| 11 | L_TAIL_BTOF_EVENT | Tail back-to-front event | 2 | 1 | 3 | 4 |
| 12 | L_NECK_FTOB_REACT | Neck front-to-back reaction | 4 | 1 | 2 | 0 |
| 13 | L_NECK_FTOB_EVENT | Neck front-to-back event | 2 | 3 | 1 | 4 |
| 14 | L_NECK_BTOF_REACT | Neck back-to-front reaction | 4 | 0 | 1 | 2 |
| 15 | L_NECK_BTOF_EVENT | Neck back-to-front event | 3 | 2 | 1 | 4 |
Focus on Helix 18 (Speed & Locomotion). Set SPEED_FACTOR to T (133) and avoid G on NARCOLEPSY.
Maximize GIANT_DWARF (H0 P4), ASPECT (H6 P0), and LEG_STRENGTH (H8 P4) for weight and power.
Tall builds need long NECK_LENGTH (H6 P5) and LEG_LENGTH (H8 P1). Ball rolling needs compact size.
Edit both strands to the same base for full effect. Position 0 is at the TOP of each helix.