🧬 DNA Database

Complete gene reference for all 20 helices • 240+ genes mapped • Optimized presets included

A = Yellow
T = Red
C = Blue
G = Green

⭐ Optimized Presets

Speed Racer

Easy

Optimized for maximum speed on flat tracks

Speed
95
Power
70
Agility
60
Balance
50
Key Genes:
T H18 P1 - SPEED_FACTOR
A H18 P0 - NARCOLEPSY
A H18 P4 - SPINAL_LOCO

Sumo Champion

Medium

Maximum weight and pushing power for sumo wrestling

Speed
30
Power
95
Agility
20
Balance
90
Key Genes:
C H0 P4 - GIANT_DWARF
C H6 P0 - ASPECT
A H1 P0 - GUT

Giraffe Acrobat

Hard

Tall and flexible for circus height challenges

Speed
40
Power
30
Agility
70
Balance
40
Key Genes:
G H6 P5 - NECK_LENGTH
G H6 P6 - NECK_GIRAFFE
T H8 P1 - LEG_LENGTH

Ball Roller

Medium

Compact and balanced for ball rolling challenge

Speed
50
Power
40
Agility
80
Balance
85
Key Genes:
A H0 P4 - GIANT_DWARF
A H6 P0 - ASPECT
A H8 P1 - LEG_LENGTH

Balanced Breeder

Easy

Well-rounded genetics for breeding foundation stock

Speed
60
Power
60
Agility
60
Balance
70
Key Genes:
G H1 P9 - LITTER_SIZE
G H1 P10 - OLD_AGE
T H0 P4 - GIANT_DWARF

Helix 0 - Body Structure

Controls bone structure, body size, and basic skeletal features

Pos Gene Name Description A T C G
0 BONES Basic bone structure 14 0 -14 0
1 BONES2 Secondary bone structure 0 0 -16 16
2 OSTODERM Bone plating 0 1 2 1
3 OSTO_SIZE Bone plate size 15 30 45 30
4 GIANT_DWARF Overall size scale 66 100 133 100
5 TAIL_BOTTOM Tail bottom attachment 0 1 0 0
6 LEG_STRETCH2 Secondary leg stretch 0 -16 16 0
7 ARM_STRETCH2 Secondary arm stretch 16 0 -16 0
8 HEAD_THICK_SKULL Skull thickness 0 0 0 20
9 NECK_STIFF Neck stiffness 1 0 0 1

Helix 1 - Gut, Behavior, Pattern

Controls digestive system, behavior traits, and basic patterns

Pos Gene Name Description A T C G
0 GUT Gut size 45 0 0 25
1 GUT_IS_UDDER Gut appears as udder 0 2 1 0
2 DERRIERE Rear end size 10 40 0 70
3 LEG_IS_CIRCLE Circular leg shape 0 1 0 0
4 FOOT_IS_CIRCLE Circular foot shape 1 0 0 0
5 TONGUE Tongue length 60 0 0 40
6 TONGUE_SEGS Tongue segments 0 0 1 2
7 BELLY_ALT Alternative belly pattern 1 0 2 1
8 PAT_BELLY Belly pattern intensity 100 33 50 75
9 LITTER_SIZE Number of offspring per birth 3 2 1 5
10 OLD_AGE Lifespan modifier 0 0 -1 2
11 OMNIVORE Can eat plants and meat 1 0 0 0
12 LIMP Limping behavior 0 0 2 1

Helix 2 - Flexibility & Muscle

Controls muscle usage, flexibility, and movement range

Pos Gene Name Description A T C G
0 MUSCLE_USE Muscle activation level 80 50 100 100
1 TAIL_STIFF Tail stiffness 0 1 1 0
2 LEG_FLEXIBILITY Leg flexibility range 50 20 40 30
3 LEG_FLEX_BIAS Leg flexibility bias direction 10 -10 15 20
4 TAIL_FLEXIBILITY Tail flexibility range 45 90 15 135
5 TAIL_SPEED Tail movement speed 60 0 200 60
6 LEG_AND_ARM_LIMP Limb limping 0 0 1 0
7 ARM_STRENGTH Arm strength level 95 120 80 104
8 ARM_FLEXIBILITY Arm flexibility range 30 40 20 30
9 ARM_FLEX_BIAS Arm flexibility bias direction 0 10 20 15
10 NECK_FLEXIBILITY Neck flexibility range 0 10 40 23
11 NECK_FLEX_BIAS Neck flexibility bias direction 0 -25 30 -8
12 BRAIN_SPASTIC Spastic movement behavior 2 0 0 1

Helix 3 - Joints & Angles

Controls joint types, angles, and movement ranges

Pos Gene Name Description A T C G
0 SPLAY Leg splay angle 0 -5 10 45
1 LEG_IN Leg inward angle 6 0 0 18
2 LEG_IN2 Secondary leg inward angle 0 1 0 13
3 TAIL_ANGLE Tail base angle 135 60 90 45
4 TAIL_JOINT_TYPE Tail joint mechanism 0 1 0 0
5 LEG_JOINT_TYPE Leg joint mechanism 0 2 0 1
6 HAS_KNEE Knee joint presence 0 0 1 0
7 KNEE_MIN Minimum knee angle -15 0 0 -90
8 KNEE_MAX Maximum knee angle 90 20 20 45
9 ARM_JOINT_TYPE Arm joint mechanism 0 2 1 0
10 HAS_ELBOW Elbow joint presence 1 0 0 0
11 ELBOW_RANGE Elbow movement range 10 90 30 30
12 NECK_JOINT_TYPE Neck joint mechanism 0 1 2 0
13 HEAD_JOINTED Head joint presence 1 0 0 0
14 STIFF_JOINTS Joint stiffness level 50 0 0 18

Helix 4 - Limb Tags & Counts

Controls limb types, counts, and attachment points

Pos Gene Name Description A T C G
0 LEG_TAG Leg type identifier 1 2 3 4
1 LEG_HAS_FOOT Foot presence on legs 1 0 0 1
2 LEG_COUNT Number of legs 7 2 1 1
3 LEG_THRUST_BACK Leg thrust direction 2 0 1 0
4 ARM_TAG Arm type identifier 4 2 3 1
5 ARM_HAS_HAND Hand presence on arms 0 1 1 0
6 NECK_TAG Neck type identifier 4 1 2 3
7 NECK_SLOUCH Neck slouch amount 0 50 0 20
8 NECK_ONTOP Neck top position 20 50 70 0
9 BREAK_FORCE Breaking force threshold 50 0 30 0
10 EAR_X Ear horizontal position 100 0 0 50

Helix 5 - Locomotion Type & Upper Arms

Controls movement type and upper arm configuration

Pos Gene Name Description A T C G
0 QUADRUPED Four-legged locomotion 1 0 1 0
1 BIPED Two-legged locomotion 1 0 1 0
2 UPARM_TAG Upper arm type 0 2 1 4
3 UPARM_Y Upper arm vertical position 30 10 30 50
4 UPARM_GOOFY Upper arm quirk style 0 3 1 2
5 ARM_FORWARD Arm forward angle 40 0 -20 60
6 UPARM_ANGLE Upper arm angle -30 -45 30 0
7 WHITE_IS_LETHAL White coat lethality 0 0 0 1

Helix 6 - Body Size & Neck Shape

Controls body proportions and neck characteristics

Pos Gene Name Description A T C G
0 ASPECT Body aspect ratio 150 250 310 200
1 SKINNY Body width/thinness 200 75 100 100
2 CHEST_BIG Chest enlargement 104 102 108 102
3 CHEST_SMALL Chest reduction 95 90 100 95
4 NECK_TYPE Neck structure type 1 1 2 0
5 NECK_LENGTH Neck length 60 70 30 90
6 NECK_GIRAFFE Giraffe-like neck extension 85 110 0 120
7 NECK_THICKNESS Neck thickness 80 120 95 110
8 NECK_ANGLE Neck base angle 30 45 60 75
9 NECK_COCK Neck tilt/cock angle 20 -25 0 30

Helix 7 - Tail

Controls tail appearance and behavior

Pos Gene Name Description A T C G
0 TAIL_TAG Tail type identifier 4 3 1 2
1 TAIL_EXISTS Tail presence 1 2 0 1
2 TAIL_SIZE Tail size scale 120 140 80 100
3 TAIL_SHORT Tail length reduction 50 100 100 35
4 TAIL_ASPECT Tail aspect ratio 20 20 30 10
5 TAIL_SHAPE Tail shape style 2 5 6 1
6 TAIL_SEGMENTS Number of tail segments 5 0 3 3
7 TAIL_WAG Tail wagging behavior 0 0 1 0

Helix 8 - Leg & Arm Dimensions

Controls limb sizes and proportions

Pos Gene Name Description A T C G
0 LEG_TYPE Leg structure type 2 1 0 1
1 LEG_LENGTH Leg length 50 120 80 100
2 LEG_STRETCH Leg stretch factor 14 0 -14 0
3 LEG_SKEW Leg skew angle 0 0 24 -16
4 LEG_STRENGTH Leg strength (important for racing) 104 80 120 95
5 LEG_PENCIL Thin pencil-like legs 0 10 0 0
6 ARM_TYPE Arm structure type 0 0 1 2
7 ARM_LENGTH Arm length 80 50 120 25
8 ARM_STRETCH Arm stretch factor 14 0 -14 0
9 ARM_SKEW Arm skew angle 0 0 20 -20
10 ARM_NODE_SCALE Arm node scaling 100 70 100 130

Helix 9 - Feet & Hands

Controls extremity details

Pos Gene Name Description A T C G
0 HAS_FOOT Foot presence 0 1 1 0
1 FOOT_SIZE Foot size 12 20 30 0
2 FOOT_CLOWN Clown-like large feet 0 30 0 0
3 FOOT_THICKNESS Foot thickness 30 20 15 7
4 FOOT_TOE Toe prominence 100 100 50 0
5 FOOT_BACKWARDS Backwards foot orientation 0 2 0 1
6 HAS_HAND Hand presence 1 0 0 1
7 HAND_WIDTH Hand width 7 0 20 0
8 HAND_LENGTH Hand length 15 20 20 30
9 HAND_FINGER Finger prominence 50 100 0 0
10 SKIN_HANDS Hand skin type 0 2 1 0

Helix 10 - Head Shape

Controls head size and facial structure

Pos Gene Name Description A T C G
0 HEAD_SIZE Overall head size 75 133 50 100
1 HEAD_X_GROWTH Head horizontal growth 0 -5 5 10
2 HEAD_Y_GROWTH Head vertical growth 5 0 -5 0
3 HEAD_ASPECT Head aspect ratio 250 200 175 300
4 HEAD_SQUARE Head squareness 100 150 0 0
5 HEAD_HAS_BACK Back of head presence 1 0 0 11
6 HEAD_GIANT Giant head scaling 180 200 100 100
7 HEAD_SHRUNK Shrunken head scaling 70 50 100 100
8 HEAD_CHIMERA Chimera head style 0 1 0 0
9 EYEBOX_X Eye horizontal position 33 15 50 0
10 EYEBOX_Y Eye vertical position -25 -50 -100 0
11 EYEBOX_SIZE Eye box size 25 15 50 33
12 SKIN_HEAD Head skin type 0 2 1 0

Helix 11 - Eyes & Ears

Controls eye and ear features

Pos Gene Name Description A T C G
0 EYE_STYLE Eye style type 2 1 1 0
1 BUGEYE Bulging eyes 1 2 0 0
2 EYE_SIZE Eye size 50 125 75 50
3 PUPIL_SIZE Pupil size 80 40 66 40
4 HAS_PUPIL Pupil presence 1 0 0 0
5 BROW_SIZE Eyebrow size 150 125 0 0
6 BROW_SLANT Eyebrow slant angle 15 -15 0 0
7 EYE_HUE Eye color hue 198 153 237 36
8 EAR_STYLE Ear style type 0 1 0 2
9 EAR_SHAPE Ear shape 4 2 2 1
10 EAR_SIZE Ear size 40 20 30 10
11 EAR_ASPECT Ear aspect ratio 100 250 300 100
12 EAR_SLANT Ear slant angle 100 -33 50 0
13 EAR_INTERIOR Ear interior detail 0 5 0 0
14 EAR_FLOP Ear floppiness 60 30 0 200

Helix 12 - Mouth & Nose

Controls facial features and expressions

Pos Gene Name Description A T C G
0 TEETH_SHAPE Tooth shape style 3 0 1 2
1 HAS_MOUTH Mouth presence 1 1 1 0
2 MOUTH_Y Mouth vertical position 50 100 70 84
3 MOUTH_SIZE Mouth size 40 30 20 10
4 JAW Jaw protrusion 15 -13 0 -8
5 TEETH_UPPER Upper teeth presence 0 0 0 1
6 TEETH_UPPER2 Secondary upper teeth 0 0 1 0
7 NOSE_STYLE Nose style type 0 2 3 1
8 NOSE_INNY Inward nose 0 0 1 0
9 NOSE_Y Nose vertical position 50 100 0 0
10 NOSE_SIZE Nose size 10 100 20 5
11 NOSE_INTERIOR Nose interior detail 0 100 0 50
12 FLU_IMMUNITY Flu immunity 0 0 0 1

Helix 13 - Antlers & Hat Pom

Controls antler and hat decorations

Pos Gene Name Description A T C G
0 HAS_ANTLERS Antler presence 1 0 1 1
1 ANTLER_X Antler horizontal position 2 1 1 0
2 ANTLER_W Antler width 12 15 8 12
3 ANTLER_H Antler height 45 65 100 25
4 ANTLER_TAPER Antler taper amount 50 100 0 100
5 ANTLER_POM Antler pom-pom size 100 150 0 200
6 ANTLER_COLOR Antler color 2 3 8 1
7 POM_COLOR Pom-pom color 17 1 0 2
8 POM_USECOLOR Use pom color 0 0 0 1
9 HAT_POM Hat pom-pom size 50 0 0 25
10 HAT_POM_IS_LID Hat pom as lid 1 0 0 0

Helix 14 - Antler Detail

Controls detailed antler configuration

Pos Gene Name Description A T C G
0 ANTLER_REC Antler recursion level 1 2 0 3
1 ANTLER_REC2 Secondary antler recursion 0 1 2 3
2 ANTLER_FLIP Antler flip orientation 0 1 0 0
3 ANTLER_MOD Antler modification style 1 3 2 3
4 ANTLER_SCALEH Antler height scale 100 40 75 100
5 ANTLER_SCALEW Antler width scale 100 100 75 50
6 ANTLER_ANGLE Antler base angle -45 -25 25 45
7 ANTLER_ANGLE2 Secondary antler angle 45 90 -45 -90
8 ANTLER_ANGLE_RAND Antler angle randomness 45 5 15 0
9 ANTLER_T1 Antler transform 1 40 25 0 100
10 ANTLER_T2 Antler transform 2 100 40 25 0

Helix 15 - Hat

Controls hat appearance and style

Pos Gene Name Description A T C G
0 HAT_EXISTS Hat presence 1 0 0 0
1 HAT_SIZE Hat size 40 100 60 20
2 HAT_RAKE Hat tilt angle 0 -15 0 25
3 HAT_ASPECT Hat aspect ratio 100 300 100 200
4 HAT_TAPER Hat taper amount 0 0 50 100
5 HAT_CLONE Hat clone/duplicate 0 66 0 33
6 HAT_BACK_SCALE Hat back scale 0 100 100 60
7 HAT_FRONT_SCALE Hat front scale 100 60 100 0
8 HAT_BACK_ANGLE Hat back angle 45 60 90 120
9 HAT_FRONT_ANGLE Hat front angle -120 -60 -45 -90
10 HAT_ANGLE_RAND Hat angle randomness 15 0 15 45
11 HAT_FLIP Hat flip orientation 1 0 0 0
12 HAT_T Hat transform 40 100 0 0

Helix 16 - Color

Controls coat colors and patterns

Pos Gene Name Description A T C G
0 BASE_BROWN Brown base color 0 1 2 0
1 BASE_BLACK Black base color 1 0 0 1
2 BASE_RED Red base color 3 1 2 0
3 BASE_GREEN Green base color 2 0 1 3
4 GREEN_KNOCKOUT Green color knockout 1 0 0 0
5 BASE_CREAM Cream base color 0 0 0 100
6 ALT_BLUE Alternative blue color 1 0 3 2
7 SPOT_YELLOW Yellow spot color 1 0 0 1
8 SKIN_HUE Skin hue 2 3 0 1
9 SKIN_HUE2 Secondary skin hue 1 0 3 2
10 SWAP_BASE_SPOT Swap base and spot colors 0 1 0 1
11 SWAP_ALT_SPOT Swap alt and spot colors 1 0 0 1
12 WHITE White coat 0 1 0 0
13 NOSE_HUE Nose color hue 1 3 2 0
14 HOOF_COLOR Hoof color 2 1 0 0

Helix 17 - Pattern & Coat

Controls coat patterns and textures

Pos Gene Name Description A T C G
0 AGOUTI Agouti pattern 1 0 1 0
1 FOOT_IS_HOOF Foot as hoof 1 1 0 0
2 COON_EYE Raccoon eye pattern 2 0 1 0
3 EAR_COMP Ear color complement 1 0 2 0
4 TAIL_ALT Alternative tail color 0 2 0 1
5 PAT_SPLIT Split pattern 65 0 0 100
6 PAT_STRIPE Stripe pattern 51 90 0 0
7 PAT_SPOT Spot pattern 0 0 90 51
8 PAT_PERLIN Perlin noise pattern 60 0 100 0
9 PAT_PERLIN2 Secondary perlin pattern 0 100 60 0
10 PAT_PERLIN_SIZE Perlin pattern size 2 4 4 8

Helix 18 - Speed & Locomotion Control

Most important helix for racing performance - controls speed and movement

⭐ Racing Key
Pos Gene Name Description A T C G
0 NARCOLEPSY Random sleep (avoid G) 0 0 0 1
1 SPEED_FACTOR Maximum speed multiplier 50 133 30 100
2 NECK_SPEED Neck movement speed 60 10 50 25
3 RAMPAGE Rampage behavior 0 0 1 0
4 SPINAL_LOCO Spinal locomotion control 2 1 0 0
5 HIGH_INTELLECT Intelligence level 0 1 0 1
6 L_LEG_SIGNAL Leg locomotion signal 2 1 1 1
7 L_ARM_SIGNAL Arm locomotion signal 2 1 2 2
8 L_TAIL_SIGNAL Tail locomotion signal 3 2 1 4
9 L_NECK_SIGNAL Neck locomotion signal 2 4 3 1
10 LOCO_SYNC Locomotion synchronization 0 1 0 0

Helix 19 - Locomotion Signals

Advanced locomotion control signals for movement coordination

Pos Gene Name Description A T C G
0 L_LEG_FTOB_REACT Leg front-to-back reaction 1 1 2 3
1 L_LEG_FTOB_EVENT Leg front-to-back event 1 2 4 3
2 L_LEG_BTOF_REACT Leg back-to-front reaction 2 3 1 2
3 L_LEG_BTOF_EVENT Leg back-to-front event 1 2 4 3
4 L_ARM_FTOB_REACT Arm front-to-back reaction 2 3 1 2
5 L_ARM_FTOB_EVENT Arm front-to-back event 2 3 4 1
6 L_ARM_BTOF_REACT Arm back-to-front reaction 2 1 3 1
7 L_ARM_BTOF_EVENT Arm back-to-front event 3 1 2 4
8 L_TAIL_FTOB_REACT Tail front-to-back reaction 3 2 0 1
9 L_TAIL_FTOB_EVENT Tail front-to-back event 4 1 2 3
10 L_TAIL_BTOF_REACT Tail back-to-front reaction 2 1 3 0
11 L_TAIL_BTOF_EVENT Tail back-to-front event 2 1 3 4
12 L_NECK_FTOB_REACT Neck front-to-back reaction 4 1 2 0
13 L_NECK_FTOB_EVENT Neck front-to-back event 2 3 1 4
14 L_NECK_BTOF_REACT Neck back-to-front reaction 4 0 1 2
15 L_NECK_BTOF_EVENT Neck back-to-front event 3 2 1 4

💡 Quick Tips

🏁 For Racing

Focus on Helix 18 (Speed & Locomotion). Set SPEED_FACTOR to T (133) and avoid G on NARCOLEPSY.

🤼 For Sumo

Maximize GIANT_DWARF (H0 P4), ASPECT (H6 P0), and LEG_STRENGTH (H8 P4) for weight and power.

🎪 For Circus

Tall builds need long NECK_LENGTH (H6 P5) and LEG_LENGTH (H8 P1). Ball rolling needs compact size.

🧬 CRISPR Editing

Edit both strands to the same base for full effect. Position 0 is at the TOP of each helix.